![]() Several of Cargo Bays' elevator platforms are non-functional and two of them (both in Cargo Bay 2B) are malfuctioning/offline.Dozens of shipping crates containing B4 Protocol Droids are stored throughout Cargo Bays.This so-called "Many ride" was the source of innumerable bugs - the player would be thrown off the moving platform, manage to kill his projected self, bump into walls, and so on." - Jonathan Chey, programmer and project manager for System Shock 2. This proved to be a massive headache for the developers due to technical limitations of the Dark Engine: " we scripted a hallucinatory sequence, in which the player character rides through the interior of the alien boss-monster, known as the Many. ![]() When contacted by the Many, players are taken and shown the final battle scene where they will confront the Brain of the Many later in the game. ![]() ![]()
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